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CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   BetaBoy
PostPosted: 02 Apr 2008, 08:57 
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Joined: 06 Feb 2007, 10:06
Posts: 2085
Here is the changelog... more info to follow...

CorePlayer Platform
Mobile: CE, WM, Smartphone
Version 1.2.2 (OFFICIAL) build 3852 (20080402):


- FIX: Did not start to play the 'next' file if the current file has an error
- FIX: The restore position in non-DB mode
- FIX: Various HTTP enhancements
- FIX: QPEL and Quantizer artifacts in MPEG4 decoding
- FIX: The M3U probe
- FIX: The busy icon when starting the player on a still picture
- FIX: Support for some ?indirect? ASX streams (loading as a playlist)
- FIX: RTP streams with the same ID for audio and video streams
- FIX: Handling and display of Unicode characters
- FIX: The text clipping in the UI
- FIX: The font color use
- ADD: The possibility to remove an item permanently from the DB (in Current Selection)
- ADD: Improved the escaped chars reading in XML (podcasts, skin, etc)
- ADD: M4A and audio/mp4 association support
- ADD: Improved the podcast reloading accuracy
- ADD: Podcast preloading one at a time when browsing the Media Library
- ADD: More RSS fields to get metadata from podcasts
- ADD: Improved Unicode support in ID3v2 tags
- ADD: An option to give more CPU for audio decoding (off by default)
- ADD: Better TS / M2TS and AVC Elementary Stream probe
- ADD: Allow Unicode characters in YouTube queries
- ADD: Skin: Add the possibility to use icons in menubars
- ADD: Skin: Add the possibility to skin the DBBROWSER items
- ADD: Skin: Better keyboard navigation in ui_grid (Youtube and Media browser)
- ADD: Skin: Allow the use of the Delete/Backspace keys in the Media Library
- ADD: Make the visable font smoother (default is antialiased)
- ADD: MPEG4 ASP GMC optimization on x86
- ADD: MMX optimization of IDCT on x86
- ADD: MMX optimization of MPEG4 QPEL on x86
- CHG: Language: Updated the Hungarian language file
- CHG: Language: Updated the Japanese language file

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Last edited by BetaBoy on 02 Apr 2008, 09:11, edited 1 time in total.

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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   bub181
PostPosted: 03 Apr 2008, 22:54 

Joined: 07 Aug 2007, 05:35
Posts: 6
With the x86 optimisations that are mentioned, are they for the PocketPC version?


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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   dutch
PostPosted: 04 Apr 2008, 00:08 

Joined: 27 Mar 2007, 14:28
Posts: 40
" FIX: Support for some ?indirect? ASX streams (loading as a playlist)"

Does this mean ORB support by any chance?


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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   hidavi
PostPosted: 04 Apr 2008, 07:43 

Joined: 29 Mar 2008, 17:24
Posts: 5
How can I update my 1.2.1 to 1.2.2?


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Just Chill About the Monahans!

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   sonichedgehog360
PostPosted: 04 Apr 2008, 11:30 

Joined: 18 Sep 2007, 13:29
Posts: 25
  I'm the one to blame for continually bugging BetaBoy about the PXA310.  I have chilled for weeks, and am enjoying what this new version offers.  Just wait...  Betaboy had to close the PXA310 topic because of continually nagging (I was not involved that offense).  You guys don't release the work it takes to get what CoreCodec has gotten.  It is much better than what a huge corporation like Microsoft could do.  Just chill and things will come.  They have plans much better than a big biz would ever do.  They actually don't cut corners, and don't nit pick.  That is what makes the software so fast, and faster release by release.  Customer care instead of profit is their goal. 

  Congrats to CoreCodec, and a award to BetaBoy, for a job well done on 1.2.2!


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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   BetaBoy
PostPosted: 04 Apr 2008, 14:21 
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Joined: 06 Feb 2007, 10:06
Posts: 2085
Sonic.... point is how can I say something without same something? NDA's are a tricky thing... and I need to do the dance at times... it may 'seem' to come off in a certain manner but it is really pushing on what I/we can say.

Support for for the new Marvell chipset is on the way... but like a new car... we will break it in gradually with 'minor' features at first... just so you know as to not expect a lot when we do the initial release.

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Last edited by BetaBoy on 05 Apr 2008, 01:51, edited 1 time in total.

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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   robUx4
PostPosted: 04 Apr 2008, 20:02 
CoreCodec

Joined: 07 Feb 2007, 02:27
Posts: 466
dutch wrote:
" FIX: Support for some ?indirect? ASX streams (loading as a playlist)"

Does this mean ORB support by any chance?


We haven't worked on ORB yet. The ASX bug is because some ASX playlists would contain other ASX playlists, etc. Now it's handled gracefully.

Now you can give ORB a try and report the findings on what works and what doesn't (in another thread).


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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   ceevee369
PostPosted: 05 Apr 2008, 03:46 

Joined: 01 Oct 2007, 19:05
Posts: 20
There are issues reported regarding Youtube buffering running under wifi. Check XDA.
On my friends device (as I can not get my hands on an update still) his average connection speed is 500Kb and he looses the stream each 10-15 sec. 


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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   BetaBoy
PostPosted: 05 Apr 2008, 10:00 
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Joined: 06 Feb 2007, 10:06
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Link to the XDA post?

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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   jakobkraft
PostPosted: 10 Apr 2008, 11:55 

Joined: 18 Jan 2008, 18:19
Posts: 4
I know it's not a priority at all, but is there any chance scrolling titles (or the 'option' to have scrolling titles) was added in 1.2.2?
If not it's cool, I can wait...


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Re: CorePlayer Mobile v1.2.2 for CE/Windows Mobile Released

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   BetaBoy
PostPosted: 10 Apr 2008, 13:21 
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Joined: 06 Feb 2007, 10:06
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Not anytime soon... sorry. But it is on the todo list.

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